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/rp/ - Role-playing

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 No.3775

Character juice (name story whatever). Followed by stats:

LEVEL:
Health:
Agility:
Armor:
Accuracy:
Damage:
(Extra:)

Health starts at 3, Damage starts at 1, Agility, Armor, and Accuracy at 0.

Roll 3d6 to land an attack. Add your accuracy and subtract their Agility. 10 up hits. Damage Dealt equals your Damage minus their Armor.

To Assign Points:
5 coins per level that you each can increase one of your 5 Attributes.

 No.3776

File: 1522021502112.jpg (39.47 KB, 640x927, tCZG8Rm_d.jpg)

LEVEL: 10
Health: 20
Agility: 3
Armor: 15
Accuracy: 6
Damage: 10

If your Damage is reduced by their armor, make a 2nd attack roll to double your damage. Let's see how this systen works out.

 No.3777

File: 1522021643403.jpg (38.11 KB, 640x360, Wq4Wsfs_d.jpg)

LEVEL: 40
Health: 53
Agility:50
Armor:40
Accuracy: 30
Damage: 31



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