No.10076[Reply][Last 50 Posts]
Hi, I'm a videogame 3D artist very interested in the idea of only making perverted stuff for us depraved people of the dark corners of the web. I make my 3D art mostly from scratch. That means Sculpting, modelling, texturing and animating. I also use Unity for my renderings and for programming interactivity, as I prefer my work to be interactable.177 posts and 21 image replies omitted. [View All]
That means that it takes time, longer than using DAZ or SFM, sadly. My output is a bit slower than most I think, but the upside is that what I do has my own style. That and the interactivity, which is pretty important to me.
I have a devblog on tumblr where I post short videos of what I'm currently developing and an itch.io store where I'll put all my testing builds up for a couple bucks each. I also have a Patreon, but I won't ask you to support me because I know I still haven't yet delivered anything big to show. You can look me up in all of those places just by typing my name, which is Dorumeka.
If you are confused by the word I use to describe my work, ~doru~, it means doll. I see my models as dolls, in the adult toy sense, that are made for people to play with.
Well, that was a lot of text. I will share some images in here periodically. Expect to see dismemberment, ryona, zako and maybe even a bit of vore for now. If everything goes well, I'll keep doing pervy games and toys.
Another build with a free version is available for download: dorumeka.itch.io/ryona-assassins-testing-build-04
I will copy/paste what I just said at my discord:
So, as I said on my Patreon, this release marks a change in my game development strategy. I've been working on foundation systems that will make the more high level stuff easier to develop, but that meant that most of what I was doing was not going to be visible in the monthly releases. Now, I will just start working on the game itself, and coding whatever system or logic I need right at the moment I need it, and not before.
I will wrap up the story of Ryona Assassins and begin ASAP to make some plans for the structure of the game. It will most likely have a set of sequential pre made maps, as in games like Doom. As soon as I have things ordered, I'll begin doing the first level, and build up the game from there. This is kinda scary, but also exciting! I expect to be ready to start making the first map in a couple days, if not sooner.